Free 3DS Max Modeling Tutorials
Making of Binah
Binah was a difficult and long time consumming project. It was a great challenge for me, technically and artistically. Binah is the third sephirah of the tree of life in cabbala. After reading many texts about the tree of life.
I made one quick render, nothing final, only to show the model. The final light of the Spot was different. Here is the light setup, as well all the Vray’s presets.
Modeling a Cartoon Duck
This is a tutorial about modeling a cartoon duck. The modeling technique is spline modeling. The model is constructed in 3D Studio MAX by using splines. The model will get its final form when Surface modifier and Meshsmooth modifier is added to it. Why this kind of modeling technique? Nowadays polygon modeling seems to be the standard for character modeling. I think that polygon modeling is usually an easier approach. But sometimes certain subjects might be faster to model by using splines. And anyway I think spline modeling is a useful skill to have :) Spline modeling requires good skills of manipulating bezier splines. When modeling with splines you should always aim to model so that each hole in the spline cage has four edges. This kind of modeling guarantees that the final model will consist of quads which is good for deformations.
Low-Poly Character Modeling and Texturing
This tutorial is for the creation of Low-Poly “Portable Game Resolution” real-time characters. This tutorial is being made with 3D Studio Max and Photoshop and all program-specific instructions are for those programs. The basic techniques can be transferred to other applications if you are already very familiar with those programs. The first thing you should ever do before even opening your 3D app is to get your ref ready. I wasn’t aiming for anything fancy or elaborate. Nothing fantasy or sci-fi. Just a guy. So I’m using photo ref. A well-drawn and proportionally accurate drawing is also a good option. If you are not confident in your drawing ability, either get someone else to draw your ref, download a drawing, or just use photographs.
Fat Monster – Gordo (modeling)
Fat Monster – Gordo (modeling) – (basic/intermediate) – 17 Mb (language: portuguese)
Torso modeling of the knight
Making of Autobot, Transformers
Grass with 3ds max and V-Ray for flat grounds
A lot of tutorials out there are talking about how to make grass with 3ds max and V-Ray. Some are very poor and some are absolutely crazy good with everything in between. There are different techniques to create realistic grass including using displacement modifier / map, modeling and instancing, using V-Ray proxies, etc…
Making Interior Scene
In this tutorial I will show you how to create simple interior scene basing on reference photo. I wanted to make it basic and simple for beginers without any complicated advanced settings.
Modeling and rendering tutorial
I believe that making sketches is a vital step in designing architecture or objects ; as well as for designing the images. For this bedroom, I took a slightly different workflow. I can call it “sketching in 3d” First, I had vision of this bedroom on my mind. I was imagining the sun falling down into the room, I was imagining about the wallpaper and bed. All of this formed a strong and clear vision and I found myself choosing chairs for my virtual bedroom, and designing some of the furniture myself. After making few basic sketches of furniture I design, I started building/modelling the room. Sketching in 3d, provided a lot of space and time for me to concentrate on forms, surfaces, materials. As I was modelling each element, at the same time I was thinking of each element as a part of the whole, and concentrating on the whole design.
This video is about creating a camera projection (camera map per pixel) for an animation with pointing photo realism and maintaining rendering speed with Mental Ray in 3dsmax..Video has no sound but I believe everything is clear without the sound. 30 minutes 106 mb quicktime.
Realistic Spiderweb with Waterdrops
Straight to web modeling. First we’ll make the spline spiral, with radial crossections, then damage it a little for a more realistic look.
Illumination Tutorial (3dsmax MentalRay)
This tutorial is about the illumination of a room, illuminated by sunlight coming through a window (ideal for living rooms, kitchens and bedrooms).
There are many rules of thumb when it comes to camera composition, but in this Tutorial we’ll focus on the Rule of Thirds and a few other helpful tricks in 3dsmax. After the model is constructed, it’s important to spend some time discovering possible camera locations and compositions. Many times there is already a desired view contemplated, but even so, there may be a more creative way to achieve the same or better result. In the case of L5, we set up several shots within each interior space to find the most impactful composition. One of the great things about 3dsmax is that you have any type and size of camera lens imaginable. If you want to shoot an ultra-wide fisheye or a close up zoom, it’s only a click of a button. In general though, we urge people to set up cameras that mimic real world lenses; it adds to the effect of a photo-real result.
Making a Water Fountain in 3dsmax
I want to share my workflow in creating a water fountain using the 3ds Max Particle System.
Making of “Sunrise of the 80’s”
I had several free weeks before me so I decided to do a new personal project. I started playing with ideas, but I wasn’t sure what it was going to be. I started with a night street scene with phone booth and snow on the road. I was playing with it and at the end, it became a sunrise scene which ‘smelt’ of the Eastern Europe that I fondly recall from my childhood.
How to make realistic trees with SHAG: FUR
Let’s start with the trunk of the tree. This is not a tutorial about mesh modeling that’s why I am not going to explain it in details.
Making of Light House
I want tell about why I choose to do this model. Firstly there is a wonderfull atmosphere and it shows part of my life. I want to do this but I havent got any chance for do that.One day when I surfing on the net, I saw picture.
Making of Wood/Concrete WC
3D Max 9 and Vray for rendering, for post work I always use Photoshop.
Creating Grass Land Using Pflow
I just love pflow and have used it in a lot of my projects. Here I would like to share with you a very easy method to create grass land in 3ds Max using pflow . It is somewhat similar to scatter, but more flexible than scatter and you can create your own variations easily. I will be using some operators here.
Rain Fall Animation – Tutorial for beginners
Rendering a Toy with Mental Ray
This tutorial is going to focus on creating a material for a toy plane, and will also look at setting up the lights and preparing the scene for rendering. The little toy plane featured here was modeled by my Chinese friend Han Cun Zhi as an excuse to introduce some of the mental ray techniques in 3ds Max.