Model and Texture a Photorealistic USB Cable
This is the first part of the series. You will learn how to use basic tools of Autodesk Maya, Mental Ray, and Photoshop. Each stage is supported by comprehensive explanations and images that are coherent to avoid confusions and make users to get to the bottom of the solution with an ease. After 68 steps, you will be able to create a skeleton of cable and setting by yourself. The finishing procedures are discussed in the next part.
Modeling a Coca-Cola Bottle
Hamed Sabri leverages Maya and Photoshop to render an original Coca-Cola bottle. Although the work is quite trivial, yet the solution includes traditional techniques improved by interesting twists. Moreover, the artist is eager to take into account every tiny detail, so that there are numerous thorough instructions, comments, and screenshots. The model was divided into three parts ( top, middle and bottom) to make the process more understandable.
Build a Reusable Light Rig in Maya
The tutorial familiarizes readers with some simple yet viable tools for creating splendid professional presentations. The latter is aimed to show off your 3D renderings in the best possible light. The author clarifies basic steps of using and tuning up lighting, Cameras and Render setting in Maya as well as deriving benefits from instruments available in Photoshop.
Animate a Dancing Ice Cream Bar
This is a second article in our collection that not only explains how to build 3D objects but also gives you hints how to animate them to achieve a more impressive result. The routine includes more than one hundred steps with explanations and images. From modeling in Cinema 4D to setting up scene, light and exporting final renders to Adobe After Effects in order to perfect the work – this is an extensive tutorial.
How to Create a Realistic Looking Dirt Layer
Corey Hayes describes a technique that can be easily applied in any other 3D modeling software, not only in Maya. He demonstrates how to avoid overdoing and maintain balance and harmony to improve objects with a natural feeling. Dirt and grime are two vital elements that enrich the design. The tutorial does not take up so much time, yet it requires at least basic knowledge in the area.
Making of Sohrab
Farzad Dalvand offers readers to master some essential and practical skills. You are going to put into practice polygon method, use such basic instruments as a bridge or extrude, and take advantage of UVLayout software and Photoshop. Of course, the solution includes other standard procedures like manipulations with lighting or utilization of Mental Ray as render engine.
Sculpting, creating deformable material or curve-based dynamics, imitating hair or grass, simulating liquids, smoke, mist or flexible objects, generating custom geometry, 3D visual effects and much more, Maya has the power to achieve the desired outcomes. However, used in combination with some other programs such as Photoshop or Adobe After Effects it allows designers to push boundaries in order to take their works to the next level.
The tutorials help novices and artists with intermediate level to feel and unlock potential of Autodesk Maya in practice. They channel knowledge in the right direction, broaden experience and assist in mastering skills.