How differentiating the two will improve them both Chris Bank of UXPin — the wireframing & prototyping app — compares and contrasts web UI and UX, explains why we sometimes default to building a UI, and how UI shapes UX. …
In Part 1, we looked at sketching, wireframing, mockups, and low-fidelity prototypes as early stage design deliverables. As you progress in design, the visual fidelity may naturally increase as the functionality is finalized. Source: Design Better With Rapid Prototyping While …
From the zipper to apps like Dropbox for iOS, every product gets put to paper (or onto the screen) before they come to life. The design stage is a right of passage for all products — they’re either desirable or …
Once someone starts using your application, they need to know where to go and how to get there at any point. If they can’t navigate through your application easily, you’ll quickly lose them. Thus, designing effective navigation in your mobile …
For any mobile application, nothing will ever happen without some initial and ongoing input from the user. It is, therefore, critical that mobile product designers, developer and product managers understand the best ways to allow them to do so. Although …
UI design patterns are frequently misinterpreted and misused concepts. Too often, they’re confused with specific elements (or features) that can simply be developed as-is from one of the popular Design Pattern and Wireframing Libraries. While those examples are a great …